YOANN PIERKOT

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HEY, I'M YOANN A LEVEL DESIGNER

I'm Yoann Pierkot a 5th-year student and part-time freelance level designer who love crafting memorable and immersive worlds from competitive FPS to story driven games to inspire players and spark creativity.

POST

Technical Design

I started game development in 2017 by learning how to create games using Unity. Since then, I’ve continued to improve my technical skills, working as a lead programmer on school projects and also on personal projects. I’m now confident coding in C# for both tools and gameplay, and I’m proficient in using Blueprints in UE5.

Project

MADE WITH UNITY

PC PROJECT

CONSOLE PROJECT

You suck at parking

Internship and freelance

Car racing / party game

Level Designer

8 months (2022-2023)

I worked as an intern and freelance level designer on You Suck at Parking at Happy Volcano. My main goal was to design both single-player and multiplayer levels...

School Project

MADE WITH UNITY

PC PROJECT

Esquirrel

M.O.B.A.

Game and Level Designer

3 months (2022 - 2023)

I worked on Esquirrel, a 2v2 MOBA, primarily as a level designer. My goal was to create the map layout, ensuring it aligned with the game’s vision and the unique abilities of each character...

Blockout

MADE WITH UNITY

Valorant Blockout

Level Designer

3 months (2023)

In one of my assignments, I worked on creating a blockout inspired by the gameplay of Valorant and the strengths of the professional esports team, Karmine Corp...

Blockout

MADE WITH UNREAL

AC Origins Blockout

Level Designer

3 months (2022)

I designed a blockout of a fort inspired by the gameplay of Assassin’s Creed Origins. To accomplish this, I applied Ubisoft’s 360-degree camp design approach, adapting it to create a distinctive fort in Unreal Engine...