Yoann Pierkot

JUNIOR LEVEL DESIGNER

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Pierkot

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Yoann Pierkot

JUNIOR LEVEL DESIGNER

My Resume
01

About

I'm Yoann Pierkot, a hard-working level designer (and technical level designer) who thrives on crafting engaging experiences, especially in competitive, stealth, and narrative games. I worked on the release of "You Suck at Parking" at Happy Volcano, both as an intern and later as a freelance level designer. It was an amazing journey, and seeing players around the world enjoy a game I helped build is exactly what motivates me when working on games.

I’m currently completing my master’s degree in management and game design at Rubika (France) by working at Belong Studios as a level design intern.

02

My Level Design Skills

Blockout and Layout

Metrics and Pacing

Encounter

Playtests and iteration

Level Design Documentation

C# and blueprints

Team work

Creativity

Curiosity

02

Most recent projects

Projects -Projects -Projects -Projects -Projects -Projects -

Projects -Projects -Projects -Projects -Projects -Projects -

About me -About me -About me -About me -About me -About me -

About me -About me -About me -About me -About me -About me -

I'm Yoann Pierkot, a hard-working level designer (and technical level designer) who thrives on crafting engaging experiences, especially in competitive, stealth, and narrative games. I worked on the release of "You Suck at Parking" at Happy Volcano, both as an intern and later as a freelance level designer. It was an amazing journey, and seeing players around the world enjoy a game I helped build is exactly what motivates me when working on games.

I’m currently completing my master’s degree in management and game design at Rubika (France) by working at Belong Studios as a level design intern.

01

My skills

My Level Design Skills:

Blockout and Layout

Metrics and Pacing

Encounter

Playtests and iteration

Level Design Documentation

C# and blueprints

Team work

Creativity

Curiosity

Beyond Level Design:

Game Design

Tech Documentation

Tools (mainly C#)

Gameplay programming (C# and blueprints)

PCG (Unreal)

QA

02

My Work Experience

Level Design Intern - Belong Studios

6 months (June 2025 - December 2025) - Shivana

To be updated during the internship.

Freelance level designer - Happy Volcano

3 months (Summer 2023) - Unannounced Game

Developed semi–open world blockout levels and iterated on them.

Brainstormed and proposed new design ideas to explore new possibilities for the game.

Conducted research and playtesting on similar games.

Freelance level designer - Happy Volcano

4 months (November 2022 - February 2023) - You suck at parking

Designed, created, and iterated on new single-player and multiplayer levels for the Inferno and Magical updates.

Gathered player feedback to improve levels based on what resonated most with the audience.

Level design intern - Happy Volcano

3 months (Summer 2022) - You suck at parking

Designed, created, and iterated on new multiplayer levels.

Improved existing single-player levels.

Designed, created, and iterated on two new single-player levels.

Contributed to the research and development of the Inferno update (a post-release update).

04

Contact information

Email: pierkot.yoann@gmail.com

Linkedin: Yoann Pierkot

Phone Number: +33 6 35 77 24 18