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01
About
I'm Yoann Pierkot, a hard-working level designer (and technical level designer) who thrives on crafting engaging experiences, especially in competitive, stealth, and narrative games. I worked on the release of "You Suck at Parking" at Happy Volcano, both as an intern and later as a freelance level designer. It was an amazing journey, and seeing players around the world enjoy a game I helped build is exactly what motivates me when working on games.
I’m currently completing my master’s degree in management and game design at Rubika (France) by working at Belong Studios as a level design intern.
02
My Level Design Skills
Blockout and Layout
Metrics and Pacing
Encounter
Playtests and iteration
Level Design Documentation
C# and blueprints
Team work
Creativity
Curiosity
02
Most recent projects
Unseen
8 months (Oct 2024 - Mai 2025)
Level Design
Producer
Prog
Investigation
Exploration
Unseen is a game I worked on for eight months with a team of ten developers during my final year of my master’s. I mainly contributed as a level designer, game designer, and gameplay programmer.
School Project
You suck at parking
8 months (2022 - 2023)
Intern / Freelance
Level Design
Car Racing
Multiplayer
At Happy Volcano, I worked on You Suck at Parking as a level design intern and a freelancer, creating both single-player and multiplayer levels for the game's release.
Released Game
Esquirrel
3 months (2022 - 2023)
Level Design
Game Design
UI Programmer
M.O.B.A.
Esquirrel is a 2v2 MOBA where I mainly worked as a level designer and game designer, gaining valuable experience in multiplayer combat-focused level design.
School Project
Valorant Blockout
3 months (2023)
Level Design
Gameplay Prog
FPS
Multiplayer
Blockout
I worked on this blockout inspired by the gameplay of Valorant, aiming to design a map that aligned with the strengths of an esports team.
Blockout